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Supreme commander forged alliance best mods
Supreme commander forged alliance best mods












supreme commander forged alliance best mods

And in the meantime you can build some power generators quite fast. However, pausing air for a while isn't, especially when you already have air control.

  • Stalling power is horrible, we all know that.
  • Luckily there are a few tricks to limit this disadvantage: Its very easy to stall your economy by accident, which puts you at a disadvantage. How to deal with accidental economy stalls:
  • When draining power all your shields go down, all your stealth fields and radars get disabled, and you cannot produce air efficiently anymore.
  • You'll slow down everything, from building anti air turrets while under fire from gunships, to finishing the last 5% of your experimental while the enemy is at your front lines.
  • While stalling one resource, you cannot efficiently use the other one.
  • In almost all situations this is considered to be a bad thing, why?

    supreme commander forged alliance best mods

    Stalling mass/power means that your storage is empty and you're draining your economy. Prepare for a wall of text, because these two are very important! There are two things you want to prevent from happening to your economy: stalling and overflowing mass/power. Note that the ACU cannot start construction of a hydro. They give the same income as 5 power generators, but only cost 2.5 power generators, making them very cost-efficient. These can only be built on certain places though, and on some maps you can't build them at all. You can also build hydrocarbon power plants to gain more power income.

    supreme commander forged alliance best mods

    Another way to get mass income is by reclaiming wreckages or building Mass Fabricators, these will get covered in the tutorial.Īlso known as Power, this resource can be obtained via power generators, which can be built everywhere! This resource is not limited, so you can get as much as you like. The economy consists out of two resources:Ĭan be obtained via mass extractors, which can only be built on Mass Points. Okay, so now you've learned some fancy words it's time to introduce you to the first aspect of the game, the ECONOMY! This is a very small part of the Glossary.

  • buildpower = how fast a unit can build, repair, capture, and reclaim.
  • mapcontrol = how much on the map you control, doesn't necessarily have to be mass points (for example holding the area between two expansions of the opponent).
  • micro = the usage of units (for example dodging artillery).
  • macro = related to the base, economy and production (opposite of micro).
  • eco = economy (mass + power income and storage).
  • Let's start gaining knowledge! There are a bunch of words you'll need to know because you'll see them fairly often, which are the following: In this chapter we'll cover the basics of economy and some build orders to get you started.

    supreme commander forged alliance best mods

    A Cybran engineer building a Hydro, while getting assisted by the ACU














    Supreme commander forged alliance best mods